Monday, 30 January 2017

13.3 Images in lenses- Concave



13.3 Images in lenses- Concave


Locating images in a diverging lens

The rules for finding images in both concave and convex lenses are very similar, with the only difference between the two being that the light rays going through a diverging lens do not actually come from the principle focus (F), they only appear to.


The rules for locating images in a diverging lens are as follows:
  1. A ray parallel to the principal axis is refracted as it had come through the principal focus (F)
  2. A ray that appears to pass through the secondary principle focus (F') is refracted parallel to the principal axis
  3. A ray through the optical centre (O) continues straight through on its path.

Images in a diverging lens

Images in a diverging lens always have the same characteristics no matter what.
The image is always: - Smaller
                                   -Upright
                                   -Virtual
                                   -On the same side of the object



For more information on images in diverging lenses, visit: 


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Monday, 23 January 2017

13.1 (Lenses and Formation of Images) -Muneeb & Josh

Chapter 13.1 Lenses and the Formation of images

By: Muneeb & Josh

Everyone see's the world through a lens, even if you do not have glasses or any type of vision aid. You still see the world through the lenses in your eye.

There are two basic lens shapes, the first one is a converging lens, it is when parallel light rays converge through a single point after refraction through the lens.
A converging lens brings parallel light rays together through a focus after refraction


The second basic lens shape is the diverging lens, in a diverging lens, parallel light rays diverge after refraction from the lens.
A diverging lens spreads parallel light rays apart after a refraction so it looks like they have come from a virtual focus.
In a diverging lens, the principal focus is on the side of the parallel light rays, the focal point is where all the refracted rays meet, and since the light rays diverge after refraction, they are extended to behind the lens, meeting at a focal point on the principal axis. 






Terminology 

1. The center of the lens is called the optical centre (O) 
2. The line through the optical centre that is perpendicular to the dashed line of the lens is the principal axis
3. Light rays parallel to the principal axis converge through a single point on the principal axis is called the principal focus (F)
4. The distance between the focal point and the optical centre is known as the focal length (OF)



Watch this video for more information on lenses and the formation of images.


https://www.youtube.com/watch?v=OSUGRvYwxw8


Sunday, 22 January 2017

12.7: Phenomena Related to Refraction

12.7: Phenomena Related to Refraction

By: Jeremy Trendoff

Nature has lots of interesting phenomena involving light. Geometric Optics are useful tools to help explain some of this phenomena.

What is Refraction?

Refraction is the bending of light when light travels from one medium to another. The ray that is shown at a "bend" is called the refracted ray. The angle of refraction is the angle between the refracted ray and the normal. 

Because the speed of light changes depending on the medium the light is passing through there are two statements that remain true in every scenario of refraction. They are called the Rules of Refraction. 

The Rules of Refraction

1) The incident ray, refracted ray, and the normal all lie in the same plane. The incident ray and refracted ray are on the opposite sides of the line that separates the two media.

2) Light bends towards the normal when the density of the path of light becomes more dense and light bends away from the normal when the density decreases. This happens because the more dense the shape, the harder it is for light to pass through.

Apparent Depth

When you look at a pencil that is partially under water, it appears bent when viewed from above.

We can explain why this happens using the concept of refraction and the knowledge that our brains perceive that light travels in a straight line. Light from the pencil reaches your eyes and your brain projects the rays backwards in a straight line, thus, creating a virtual image in the water. The virtual image is actually projected higher than the actual pencil tip making it seem that the pencil is bent. The distance from the surface of the water to the where the object appears to be is called the apparent depth.    

Objects under water always appear to be closer to the surface than they actually are for the same reason that people's legs seem smaller in water. Apparent depth is ultimately an optical illusion.

To get a better understanding of apparent depth, click HERE for a educational video.

The "Flattened" Sun

Sunset offers a unique opportunity to see the sun unusually due to refraction. People notice that, when the sun is near the horizon, it appears to be flattened. Of course, the sun is really not flattened at all. When the sun is close to the horizon, light is refracted from the bottom of the sun more than the light from the top. Part of the reason for this is that light is more dense towards the earth's surface than higher up in the atmosphere. So the increased density results in a greater bend of the light rays. In addition, the rays at the bottom of the sun have a greater angle of incidence. This results in the sun appearing flattened. 

There is also another way that we perceive the sun that is all due to refraction. To learn more about this, please click on the link HERE that will take you to a video.

A Mirage

A mirage is a virtual image that forms as a result of refraction and total internal reflection in the earth's atmosphere. As you look at a mirage you will notice that the image appears to be quite close. However, as you walk towards it, it will always seem to be in front of you no matter how far you walk.

A mirage can appear when light is travelling from cool air to warmer air. The index of refraction for air decreases as the air gets warmer. When the air reaches its lowest (hottest) air layer, total eternal refraction occurs. The light ray will now travel up from that layer into cooler air and the light is gradually refracted. Eventually, the light will enter your eyes creating a virtual image. In reality, that pool of water is a virtual image of the sky projected onto the ground. This happens because the brain perceives light to travel in a straight line.

Shimmering

Similar to a mirage, shimmering of the moon on the water's surface is caused by the movement of light through air at different temperatures.
  

At night, the air above the water is much warmer than the air further away from the water's surface. Moonlight passes through layers of air at different temperatures and, in the coolest layer, light travels slowly and the light starts to bend towards the normal. As the light ray continues to travel downwards towards the warmest layer, its speed increases. So the light ray bends further and further from the normal. Eventually, total internal refraction will occur in the lowest (warmest) layer causing multiple virtual images of the moon to be projected on to the water's surface creating that iconic image of the moon shimmering on the water. 

The Rainbow

Earlier in this unit we learned about how prisms are used to separate white light into a continuous sequence of colours. The separation of light is called dispersion. Dispersion occurs because of colour travelling at a different speed through a prism. The rainbow is a phenomena that is produced by water droplets in the earth's atmosphere.


There are three steps involved in the process of creating a rainbow. They are as follows:

Step 1) The refraction of light as light enters the raindrop (going from air into water), resulting in dispersion to occur. 

Step 2) Partial internal reflection when this light hits the back of the raindrop.

Step 3) Refraction as the light now exits the raindrop (going from water to air).

This is the light that your eyes see, which you perceive as a rainbow. Your brain projects these light rays backwards and forms a virtual image of the spectrum of light -- a rainbow. 

For a detailed video on the formation of rainbows, click HERE.

Sunday, 15 January 2017

12.4 The Index of Refraction - Davon and Uzi

The Index of Refraction 

The index of refraction, also known as refractive index, they are both the same thing but what they do is measure the bending of a ray of light when passing from one medium to another. But the speed of light changes for each medium, Light travels at a speed of 3.00 x 108






Light is refracted only when it hits a boundary at an angle, shown in this picture. but if the light goes straight down into the substance in will continue to go straight down. 


You need to understand that when light hits the substance, the speed of light changes. As shown in this picture when the light ray hits the substance, it bends towards the normal. The normal is the line that is perpendicular to the surface of the substance. and if the light ray were to speed up when it hits the substance, it moves away from the normal.


The index of refraction for a medium is a defined as the ratio of the speed of light in a vacuum to the speed of light in that medium. Mathematically, in the index of refraction is written as...

n = c/v 

n = is the index of refraction 
c = is the speed of light in a vacuum
v = is the speed of light in that substance  

https://youtu.be/kc2o73FyN3I
https://www.youtube.com/watch?v=kc2o73FyN3I


























Tuesday, 20 December 2016

11.9 Images In Curved Mirrors- Convex




11.9 Images in Curved Mirrors - Convex

Convex mirrors (sometimes called Diverging mirrors) are opposite to concave mirrors. Convex mirrors display a smaller image, but shows more in total, which makes it useful in tight corners and situations(ex. Parking garages, stores and subways) when you need to see around a corner. Or can be used for reversing mirrors in cars/trucks so you can see all of your surroundings, instead of just the smashed grill of the Buick you just hit behind you.
Convex mirrors always display a smaller, upright, virtual image.

Reflected rays off of a convex mirror always diverge, that's why its also called a Diverging Mirror.

To locate the reflected image, continue the reflected rays behind the mirror, wherever those lines intersect, is where the image would appear.
Note: F is now called Virtual Focus.

Terminology:
Centre of Curvature: Centre of the sphere whose surface has been used to make the mirror.
Principal Axis: the line through the centre of curvature to the midpoint of the mirror.
Vertex: the point where the Principal Axis meets the mirror
Diverge: To spread apart

Real image: an image that can be seen on a screen as a result of light rays actually at the image location.
Video on Convex Mirrors

Extra Sources:

11.9- Images in Curved Mirrors -Concave

         11.9: Images in Concave Curved Mirror


What is a Concave Mirror?

A concave mirror or converging mirrors, has a reflecting surface that bulges inward (away from the incident light). Concave mirrors reflect light inward to one focal point. They are used to focus light. Unlike convex mirrors, concave mirrors show different image types depending on the distance between the object and the mirror.

These mirrors are called "converging mirrors" because they tend to collect light that falls on them, refocusing parallel incoming rays toward a focus. This is because the light is reflected at different angles, since the normal to the surface differs with each spot on the mirror.                          

Uses of Concave Mirrors

Concave mirrors are used in reflecting telescopes. They are also used to provide a magnified image of the face for applying make-up or shaving. In illumination applications, concave mirrors are used to gather light from a small source and direct it outward in a beam as in torches, headlamps and spotlights, or to collect light from a large area and focus it into a small spot. Concave mirrors are used to form optical cavities, which are important in laser construction.

Key Terms for Concave Mirrors


The following are terms that you must know:
Principle Axis - The line that passes through the centre of curvature. It is also normal to the centre of the mirror. 

Centre of Curvature (C) - The point where all normals meet.

Vertex (V) - The point where the principal axis cuts the centre of the mirror. 

Focal Point (F) - When incident rays are near and parallel to the principal axis, their reflected rays all pass through the same point on the principal axis.  This point is called the focal point.  

Focal Length (f) - This is the distance between the vertex and the focal point.
 
Radius of Curvature (R) - This is the distance from the vertex to the centre of curvature
 

The point on the mirror's surface where the principal axis meets the mirror is known as the vertex and is represented by the letter A in the diagram below. The vertex is known as the geometric center of the mirror. The point between the vertex and the center of curvature is known as the focal point. The focal point is represented by the letter F in the diagram below. The distance from the vertex to the center of curvature is known as the radius of curvature (represented by R). The radius of curvature is the radius of the sphere from which the mirror was cut. Finally, the distance from the mirror to the focal point is known as the focal length (represented by f). The focal length would be one-half the radius of curvature, since the focal point is the midpoint of the line segment adjoining the vertex and the center of curvature.



  • Principal axis

  • Center of Curvature

  • Vertex

  • Focal Point

  • Radius of Curvature

  • Focal Length

.
  



 




Concave Mirrors Ray Diagram

A concave mirror diagram showing the focus, centre of curvature, and the principal axis.








Object's position
Image

(Object between focal point and mirror)



  • Virtual
  • Upright
  • Magnified (larger)



(Object at focal point)
  • Reflected rays are parallel and never meet, so no image is formed.
  • In the limit where S approaches F, the image distance approaches infinity, and the image can be either real or virtual and either upright or inverted depending on whether S approaches F from above or below.


(Object between focus and centre of curvature)






  • Real image
  • Inverted (vertically)
  • Magnified (larger)


(Object at centre of curvature)
  • Real image
  • Inverted (vertically)
  • Same size
  • Image formed at centre of curvature


(Object beyond centre of curvature)
  • Real image
  • Inverted (vertically)
  • Reduced (diminished/smaller)
  • As the distance of the object increases, the image approaches the focal point
  • In the limit where S approaches infinity, the image size approaches zero as the image approaches F
















 













 



 







Wednesday, 14 December 2016

11.7 - Images in a Plane Mirror - Deshawn and Emmanuel

                                       
                                      Images in a Plane Mirror 

    A plane mirror is a mirror with a flat reflective surface. Scientists refer to the object that is in front of the mirror as the object and the picture that is seen in the mirror as the image.


    There are 2 different ways to locate an image in a plane mirror:
   Using Light Rays to Locate an Image:

   Light rays travel in a straight line, to locate the image draw incident rays and reflected rays from the object to the mirror and extend the reflected rays beyond the mirror (using dashes) and where the dashed lines intercept is the location of the image. Repeating this procedure will lead to the location of the image.

Where the dashed lines(extended reflected lines) intercept is a point on the image
   
   Using Equal Perpendicular Lines to Locate an Image:

   Using equal perpendicular lines to locate an image is drawing a line from the object to the mirror, then extending the line from the mirror to the image, this is referred to as the object-image line and the distance from mirror to the image should equal the distance from the object to the mirror.The object-image line is perpendicular to the surface of the mirror.
The distance from one point of the object to the mirror is the same as the distance from the mirror to the image.

   Real and Virtual Images:
  
 There are actually no light ray going to image from behind the mirror because the mirror reflects the light rays due to the fact that is has a reflective surface. The light rays only appear to the human eye to be coming from the image. The image seen behind the mirror is known as a virtual image.

 A way to differ real images from virtual images is to place a screen under the image and if light reflects of the image then the image is real because light can not get behind a plane mirror due to its reflective surface.

 The 4 Characteristics of Images:           S.A.L.T

 These characteristics are used to describe properties of an image.

   Size: is the image the same size, bigger, or smaller than the object
   Attitude: the orientation of the image 
   Location: the same distance as the object, closer to, or farther than
  Type: is it a real image or a virtual image 

In a plane mirror the virtual image is the same size as the object, the image has the same attitude as the object, the image is the same distance away from the object to the mirror, and the image is virtual.





By: Deshawn and Emmanuel